![terraria 3ds s terraria 3ds s](https://images.nintendolife.com/80b97695a2ef0/terraria.900x.jpg)
There’s so much to do, so much to explore, so many monsters just waiting to forcibly remove your guts – the game is designed to suck you in for hours. Post-review edit: I’ve been informed that you can, indeed, move NPCs into different houses, track what time it is and pause the game! Thank you to the two commenters who let me know!Īnt-sized keyboards and the ever-present threat of time slipping away aside, Terraria’s pros far outweigh its cons. I’ve been exiting to the Switch homescreen if I need to pause which, while not a huge inconvenience, is a little bit annoying at times. Pressing the + icon or going into your inventory both don’t pause the game. Some smaller gripes I have with the game include being unable to track what time it is, so night can descend upon you pretty quickly if you’re not prepared, and that there’s no way to pause the game. While Terraria is a Switch port that takes advantage of the touchscreen, for some reason they programmed the keyboard to be for ants. My main gripe with Terraria on the Nintendo Switch is the fact that the keyboard is absolutely tiny. Maxwell is not the only one to obliviously offend me, though – Terraria has done the same. This is an example of a village you could make if you didn’t spend all your time planning ways to permanently dispose of Maxwell The Guide. The other in-game NPCs will, sadly, also steal your houses, but most offer services and boons that’ll aid you on your journey. Although Maxwell’s days are numbered because I’m still mad at him for stealing my first house.
![terraria 3ds s terraria 3ds s](https://i.ytimg.com/vi/SwHo9C5vcgk/maxresdefault.jpg)
For now, seeing as I’m busy conquering the dirt beneath my feet, it’s just Maxwell The Guide and I right now. You can also attract NPCs by fulfilling certain conditions and building houses for them. Others are ‘fleshy crimson horror’ or ‘purple night terror land’. Some of the biomes are pretty standard, like ‘grassland’ and ‘desert’. The things I do for lunar-fighting.Įach world in Terraria consists of biomes, and each biome comes with its own unique building blocks, enemies, weather, terrain, and other features. Yes, there’s a Moon Lord! What doesn’t this game have? While this isn’t the Moon Lord, this is one of the things you have to fight to get to the Moon Lord. After I’m done conquering the underworld, I have my sights set on the sky. I’ve been digging my way down to the centre of my procedurally-generated world for about 6 hours straight now and nobody’s yelled at me yet. Luckily, death is fairly cheap if you’re not playing on the harder modes, so my constant deaths aren’t much of a setback. Even the loading screen is terrifying the day/night cycle flies by as the frenetic background music feels like it’s counting down to something. I, personally, would describe Terraria as “Minecraft and Stardew Valley had a baby, except the baby is fused together using severed limbs and nightmare fuel”. I would not want to get my cleats stuck in that guy’s corneas. That’s sort of a good thing, seeing as Terraria is half populated by bouncing bunny rabbits and half populated by Eldritch horrors that will haunt your dreams for all eternity and then some. It’s an action-adventure sandbox that takes place in procedurally-generated worlds, meaning you’ll never relive the same experience twice. Terraria has been out since 2011 so, if you’re a Terraria veteran, or just have half decent knowledge of the game, you can skip this paragraph. However, my Terraria self has been living out their best post-apocalyptic life, and I am 100% here for it. Have you ever built a house and then found someone else living in it, so you tunnel down into the earth beneath the basement that contains your past self’s grave and proceed to build a second house right beneath the first, biding your time until you can kill Maxwell The Guide and reclaim your original house? No? Me neither.